Just as the Goddess Circe used her sorcery to transform others, so too do we strive to transform players through our games.
Our games-first focus, individual creative talents, and community engagement are the ingredients with which we craft our games for players from all walks of life to enjoy.
Our Philosophy
Games-First
At Circean Studios, our games drive our business - not the other way around.
We create games borne from our passion for crafting unique stories, worlds, and gameplay experiences for players to enjoy. We’re not making games to appease shareholders, we’re making them for you.
Human-Made
We believe that our individual experiences and creative talents are what make our games what they are.
At Circean Studios we empower our team to craft our games with their own unique creative talents, allowing us to put a little bit of ourselves into each of our titles. We celebrate traditional art and animation techniques, and prefer homegrown creations over off-the-shelf solutions to create our games.
Community Driven
At Circean Studios, we have cultivated a grassroots community of players who are passionate about gaming and where all are welcome.
We look to the community to provide feedback as we develop our titles, discuss recent gaming trends, and support one another as we celebrate gaming together.
Our Games
KONSUI FIGHTER
Inspired by classic fighters from the '90s, KONSUI FIGHTER is a hand-drawn fighting game that puts you in control of ten unique fighters, each representing an aspect of Ayumu's personality as he struggles to wake from a deep coma. Featuring an original story as well as classic arcade, versus, and training modes, KONSUI FIGHTER provides a variety of ways to put your skills to the test!
Our Team
History of the Team
Shayne Helms
Director
Shayne Helms is a software architect, game designer, artist, and composer, bringing a wide range of game development experience to the team. Over the years, he has created games for a variety of systems, including some of his own design. Shayne began exploring the world of music composition in his high-school years, creating tracks for his game projects. He now leads the Circean Studios team, seeking out new and unique game concepts for players to experience.
Sean Cornett
Developer
International man of mystery and geek of all trades, Sean Cornett has long developed his programming skills and is determined to unleash them upon the world. His ultimate goal: “Taking over the world… of video games.”
As a child, he dreamed of being a scientist yet once he discovered the magic of 'programming' in high school, he quickly mastered what he could with his limited resources. Now that he has found others who can do what he cannot (i.e. art) it is only a matter of time until he can get that new car.
Jas Carpenter
Principal Artist
Jas Carpenter began as a self-taught comic artist and earned a Bachelor of Arts-Studio Arts from the University of Missouri-Kansas City in 2014. Currently, he is teaching After Effects courses part-time in Ningbo, China. His unique style is heavily inspired by traditional East-Asian paintings, Japanese anime, and punk art. He goes back and forth between acrylic painting, animation, and creating manga.
Logan Jensen
Community Manager / PR
Logan Jensen has been a part of the Circean Studios team since its creation in 2010. He works exclusively as the lead marketing and public relations manager for the studio. He has enjoyed his experience working on Konsui Fighter, helping the team with various tasks such as character reference shots as well as getting to meet players experiencing Konsui Fighter for the first time. Logan looks forward to Circean Studios' next game creation!
Our Merch
Want to give the team some extra support? Grab some Circean Studios Merch and show your gaming spirit! Sales from Circean Studios merchandise go directly to supporting the team!
Stay Connected
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